#include "Base.h"
#include "BotServer.h"
#include "GameSvrPlayer.h"

CBotServer::CBotServer(void)
{
	m_nGameSvrPort = 0;
}

CBotServer::~CBotServer(void)
{
}

CServerPlayer* CBotServer::CreateServerPlayer(int nOrigin, int nServerId)
{
    if(nOrigin == Origin_Game_Server)
	{
        return new CGameSvrPlayer;
	}
}
